题解:P2171 Hz 吐泡泡
本文中的二叉搜索树指 BST,它的其他译名包括二叉查找树、二叉排序树等。
本题加强了数据,把所有暴力建二叉搜索树的题解全卡掉了,我来写一个复杂度正确的笛卡尔树题解。
笛卡尔树是一棵特殊的二叉树,它的每个节点有两个权值
- 权值
x_i 构成一棵二叉搜索树。 - 权值
y_i 构成一棵小根堆。
由题意,我们需要建的树满足以下性质:
- 泡泡的大小构成一棵二叉搜索树。
- 泡泡的编号构成一棵小根堆(题面要求依次插入)。
先对所有泡泡排序,然后跑 P5854 【模板】笛卡尔树 的线性建树方式即可。需要注意的是,本题中的堆权和搜索树权与该题是反过来的。
时间复杂度
//By: OIer rui_er
#include <bits/stdc++.h>
#define rep(x, y, z) for(int x = (y); x <= (z); ++x)
#define per(x, y, z) for(int x = (y); x >= (z); --x)
#define debug(format...) fprintf(stderr, format)
#define fileIO(s) do {freopen(s".in", "r", stdin); freopen(s".out", "w", stdout);} while(false)
#define endl '\n'
using namespace std;
typedef long long ll;
mt19937 rnd(std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now().time_since_epoch()).count());
int randint(int L, int R) {
uniform_int_distribution<int> dist(L, R);
return dist(rnd);
}
template<typename T> void chkmin(T& x, T y) {if(y < x) x = y;}
template<typename T> void chkmax(T& x, T y) {if(x < y) x = y;}
template<int mod>
inline unsigned int down(unsigned int x) {
return x >= mod ? x - mod : x;
}
template<int mod>
struct Modint {
unsigned int x;
Modint() = default;
Modint(unsigned int x) : x(x) {}
friend istream& operator>>(istream& in, Modint& a) {return in >> a.x;}
friend ostream& operator<<(ostream& out, Modint a) {return out << a.x;}
friend Modint operator+(Modint a, Modint b) {return down<mod>(a.x + b.x);}
friend Modint operator-(Modint a, Modint b) {return down<mod>(a.x - b.x + mod);}
friend Modint operator*(Modint a, Modint b) {return 1ULL * a.x * b.x % mod;}
friend Modint operator/(Modint a, Modint b) {return a * ~b;}
friend Modint operator^(Modint a, int b) {Modint ans = 1; for(; b; b >>= 1, a *= a) if(b & 1) ans *= a; return ans;}
friend Modint operator~(Modint a) {return a ^ (mod - 2);}
friend Modint operator-(Modint a) {return down<mod>(mod - a.x);}
friend Modint& operator+=(Modint& a, Modint b) {return a = a + b;}
friend Modint& operator-=(Modint& a, Modint b) {return a = a - b;}
friend Modint& operator*=(Modint& a, Modint b) {return a = a * b;}
friend Modint& operator/=(Modint& a, Modint b) {return a = a / b;}
friend Modint& operator^=(Modint& a, int b) {return a = a ^ b;}
friend Modint& operator++(Modint& a) {return a += 1;}
friend Modint operator++(Modint& a, int) {Modint x = a; a += 1; return x;}
friend Modint& operator--(Modint& a) {return a -= 1;}
friend Modint operator--(Modint& a, int) {Modint x = a; a -= 1; return x;}
friend bool operator==(Modint a, Modint b) {return a.x == b.x;}
friend bool operator!=(Modint a, Modint b) {return !(a == b);}
};
const int N = 3e5 + 5;
int n, a[N], idx[N], L[N], R[N], stk[N], top, dis[N];
void dfs1(int u) {
if(L[u]) {
dis[L[u]] = dis[u] + 1;
dfs1(L[u]);
}
if(R[u]) {
dis[R[u]] = dis[u] + 1;
dfs1(R[u]);
}
}
void dfs2(int u) {
if(L[u]) dfs2(L[u]);
if(R[u]) dfs2(R[u]);
cout << a[u] << endl;
}
int main() {
ios::sync_with_stdio(false);
cin.tie(0); cout.tie(0);
cin >> n;
rep(i, 1, n) cin >> a[i];
rep(i, 1, n) idx[i] = i;
sort(idx + 1, idx + 1 + n, [&](int x, int y) {
return a[x] < a[y];
});
stk[++top] = idx[1];
rep(i, 2, n) {
while(top && stk[top] > idx[i]) --top;
if(top) {
L[idx[i]] = R[stk[top]];
R[stk[top]] = idx[i];
}
else L[idx[i]] = stk[1];
stk[++top] = idx[i];
}
dis[1] = 1;
dfs1(1);
cout << "deep=" << *max_element(dis + 1, dis + 1 + n) << endl;
dfs2(1);
return 0;
}