CF1610A Anti Light's Cell Guessing

Description

You are playing a game on a $ n \times m $ grid, in which the computer has selected some cell $ (x, y) $ of the grid, and you have to determine which one. To do so, you will choose some $ k $ and some $ k $ cells $ (x_1, y_1),\, (x_2, y_2), \ldots, (x_k, y_k) $ , and give them to the computer. In response, you will get $ k $ numbers $ b_1,\, b_2, \ldots b_k $ , where $ b_i $ is the manhattan distance from $ (x_i, y_i) $ to the hidden cell $ (x, y) $ (so you know which distance corresponds to which of $ k $ input cells). After receiving these $ b_1,\, b_2, \ldots, b_k $ , you have to be able to determine the hidden cell. What is the smallest $ k $ for which is it possible to always guess the hidden cell correctly, no matter what cell computer chooses? As a reminder, the manhattan distance between cells $ (a_1, b_1) $ and $ (a_2, b_2) $ is equal to $ |a_1-a_2|+|b_1-b_2| $ .

Input Format

The first line of the input contains a single integer $ t $ ( $ 1 \le t \le 10^4 $ ) — the number of test cases. The description of test cases follows. The single line of each test case contains two integers $ n $ and $ m $ ( $ 1 \le n, m \le 10^9 $ ) — the number of rows and the number of columns in the grid.

Output Format

For each test case print a single integer — the minimum $ k $ for that test case.

Explanation/Hint

In the first test case, the smallest such $ k $ is $ 2 $ , for which you can choose, for example, cells $ (1, 1) $ and $ (2, 1) $ . Note that you can't choose cells $ (1, 1) $ and $ (2, 3) $ for $ k = 2 $ , as both cells $ (1, 2) $ and $ (2, 1) $ would give $ b_1 = 1, b_2 = 2 $ , so we wouldn't be able to determine which cell is hidden if computer selects one of those. In the second test case, you should choose $ k = 1 $ , for it you can choose cell $ (3, 1) $ or $ (1, 1) $ .