CF1949E Damage per Second

Description

You just created a new character in your favourite role-playing game and now have to decide how to skill him. ![](https://cdn.luogu.com.cn/upload/vjudge_pic/CF1949E/5680a58f57ca0e04e318f6023f90fd5091c4ba74.png)The two skill attributes to be chosen are: damage per hit and hits per second. Damage per hit is the amount of damage you deal with a single hit, while hits per second is the number of hits you can make in one second. Initially, both skill attributes are set at $ 0 $ . You have $ k $ skill points to distribute as you want; in other words, you can choose the values of the two skills so that they are positive integers with sum at most $ k $ . The tutorial of the game (the boring part you want to finish as soon as possible) consists of $ n $ monsters to be killed one after the other. The $ i $ -th monster has $ h_i $ health points, i.e., it dies after you have inflicted at least $ h_i $ damage. How can you assign the two skill attributes to minimize the time necessary to kill all the $ n $ monsters?

Input Format

The first line contains two integers $ n $ and $ k $ ( $ 1\leq n\leq200\,000 $ , $ 2\leq k\leq200\,000 $ ) — the number of enemies and the number of skill points. The second line contains $ n $ integers $ h_i $ ( $ 1\leq h_i\leq10^{13} $ ) — the health of the $ i $ th enemy.

Output Format

Print two positive integers $ x $ and $ y $ ( $ 1\le x, y $ and $ x+y\le k $ ) — the number of skill points you want to invest in damage per hit and hits per second. If there are multiple optimal solutions, print any of them.

Explanation/Hint

In the first sample, there is only one monster and you have $ 7 $ skill points to distribute. If you make $ 3 $ damage per hit, you will need $ 5 $ hits to kill it. If you do $ 4 $ hits per second, you will need $ 1.25 $ seconds to beat the monster. There is no way to beat the monster faster than this. In the second sample, you will need one hit for each monster and a total time of $ 0.8 $ seconds if you distribute $ 4 $ skill points on damage per hit and the remaining $ 5 $ points on hits per second.