T566393 MC 2D 1.7.1

题目描述

```cpp #include #include #include using namespace std; int dt[150][500]; int pmx1,pmx2,pmy1,pmy2,mx,my;//屏幕xy和角色xy int dmgd;//地面高度 string bb[12];int bbs[12]={0};char id[12];//背包与物品ID int zzx,zzy;//游戏指针坐标(zzx,zzy) char jw[20];int zz_jw;//键位和键位指针 int tick=10;//游戏刻(10tick/s) void jw_ui(){ string sc_pm;//单缓冲存储 sc_pm+="按键:\n上";sc_pm+=jw[1];if(zz_jw==1){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="下";sc_pm+=jw[2];if(zz_jw==2){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="左";sc_pm+=jw[3];if(zz_jw==3){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="右";sc_pm+=jw[4];if(zz_jw==4){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="背包";sc_pm+=jw[5];if(zz_jw==5){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="摧毁";sc_pm+=jw[6];if(zz_jw==6){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="放置";sc_pm+=jw[7];if(zz_jw==7){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="放置确定";sc_pm+=jw[8];if(zz_jw==8){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="切换指针模式";sc_pm+=jw[9];if(zz_jw==9){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="改按键";sc_pm+=jw[10];if(zz_jw==10){sc_pm+="√\n";}else{sc_pm+="\n";}; sc_pm+="按键查看";sc_pm+=jw[11];if(zz_jw==11){sc_pm+="√\n";}else{sc_pm+="\n";}; system("cls"); cout

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